Cast & Cooldown Properties
-
Cast Time
- Instant
-
Cooldown
- 0.5s
- Cast Range
- 3 tiles
- Global Cooldown
- Ignores GCD
- CDR Scaling
- Ignores CDR
Combat & Damage Scaling
-
Scaling
- +100% Attack
Dash Mechanics
- Dash Distance
- 3 tiles
- Dash Attack Damage
- 100% weapon damage
- Cleave Radius
- 1 tiles
- Impact Type
- Pierces all enemies in path
- Obstacle Penetration
- Map Blocks, Resources, Height Elevation
Vital Costs & Recovery
Effects & Modifiers
Heals over Time (HoT)